
OpenCiv3 (formerly known by the codename “C7”) is an open-source, cross-platform, mod-oriented, modernized reimagining of Civilization III Conquests by the fan community. Built with the Godot Engine and C#, it has capabilities inspired by the best of the 4X genre and lessons learned from modding Civ III. Our vision is to make Civ III as it could have been, rebuilt for today’s modders and players: removing arbitary limits, fixing broken features, expanding mod capabilities, and supporting modern graphics and platforms. A game that can go beyond Civ III but retain all of its gameplay and content.
OpenCiv3 is under active development and currently in a pre-alpha state. It is a rudimentary playable game but lacking many mechanics and late-game content, and errors are likely. Keep up with our development for the latest updates and opportunities to contribute!
NOTE:
OpenCiv3 Copyright (c) OpenCiv3 contributorsAll content is the property of the respective authors. For more information regarding the authorship of content, see the applicable source repository logs and/or credits files in the respective directories.
OpenCiv3 seeks to be a mechanically compatible black-box reimplementation of Civilization III. No part or product of Civilization III ships with OpenCiv3. OpenCiv3 reimplements Civilization III gameplay using original code and media produced by the community, based on publicly available information and observations. OpenCiv3 provides the option to load media from the player’s own locally installed copy of Civilization III for a more faithful experience.
OpenCiv3 is not affiliated with or endorsed by civfanatics.com, Firaxis Games, BreakAway Games, Hasbro Interactive, Infogrames Interactive, Atari Interactive, or Take-Two Interactive Software. CIV and CIVILIZATION are registered trademarks of Take-Two Interactive Software, Inc. All trademarks are property of their respective owners.
The OpenCiv3 team is pleased to announce the second release of the v0.3 “Dutch” milestone. This is a significant enhancement over the first “Dutch Preview 1” release, introducing many new features including the ability to win the game! Conquest and Domination victory types are available. Other highlights include our new title screen music in standalone mode; a greatly improved domestic advisor; expanded game setup options; and the introduction of unit bombardment, transport, and promotion mechanics. A local installation of Civilization III is still recommended for a more polished experience.
See the release announcement at CivFanatics for the full list of new features.

OpenCiv3 Dutch 2 in standalone mode showing victory status
Download the appropriate zip file for your OS from the Dutch 2 release
All official releases of OpenCiv3 along with more detailed release notes can be found on the GitHub releases page.
This is a Windows 64-bit executable. OpenCiv3 will look for a local installation of Civilization III in the Windows registry automatically, or you may use an environment variable to point to the files.
OpenCiv3.exeCIV3_HOME pointing to it and restart OpenCiv3This is an x86-64 Linux executable. You may use an environment variable to point to the files from a Civilization III installation. You can just copy or mount the top-level “Sid Meier’s Civilization III Complete” (Sans “Complete” if your install was from pre-Complete CDs) folder and its contents to your Linux system, or install the game via Steam or GOG.
CIV3_HOME environment variable to point to the Civ III files, e.g. export CIV3_HOME="/path/to/civ3"CIV3_HOME, run OpenCiv3.x86_64.profile or equivalent.This is a universal 64-bit executable, so it should run on both Intel and M1 Macs. You may use an environment variable to point to the files from a Civilization III installation. You can just copy or mount the top-level “Sid Meier’s Civilization III Complete” (Sans “Complete” if your install was from pre-Complete CDs) folder and its contents to your Mac system, or install the game via Steam or GOG.
OpenCiv3.app and others will appearOpenCiv3.app it will tell you it’s damaged and try to trash it; it is not damagedxattr -cr /path/to/OpenCiv3.app; you can avoid typing the path out by typing xattr -cr and then dragging the OpenCiv3.app icon onto the terminal windowCIV3_HOME environment variable to point to the Civ III files, e.g. export CIV3_HOME="/path/to/civ3"CIV3_HOME, run OpenCiv3.app with open /path/to/OpenCiv3.app, or again just type open and drag the OpenCiv3 icon onto the terminal window and press enterCompatibility
Game config and logging:
C7.ini and main log file log.txt to exist in the same directory as the game itself and be writable. It is recommended to install the game to a writable location such as under your user home directory. If the game folder is NOT writable, settings and logs are stored in a per-user Godot data folder instead. Resolved paths and Civ III install detection is now saved in log.txt, so it’s easier to troubleshoot if the game can’t find your Civ III files. See here for more details on user data folder locations.C7.ini and restart the game.log.txt as described above and submit it to us in a GitHub issue or on Discord.Mac:
xattr -cr /path/to/OpenCiv3.app to enable running it.Other specific bugs will be tracked on the GitHub issues page.
© OpenCiv3 contributors. OpenCiv3 is free and open source software released under the MIT License.